Metroid Fusion 100% Walkthrough Part 6 - Super Missile
Here's a walkthrough of me going through Metroid Fusion for Game Boy Advance. I am going for 100% pickups, as well as trying to beat it under two hours. Oddly enough, the main items do not count toward the percentage at all, so extra Power Bomb expansions were added.
I go to Sector 3 and unlock another security door, letting more X in. Samus eventually finds the Super Missile data, fights a rogue robot, and heads to Sector 6.
Items acquired:
Missile Tank x3
Super Missile
Main Item List:
Missile Launcher [x]
Morph Ball [x]
Charge Beam [x]
Morph Ball Bomb [x]
Hi-Jump + Jumpball [x]
Speed Booster [x]
Super Missile [x]
Varia Suit
Ice Missile
Wide Beam
Power Bomb
Space Jump
Plasma Beam
Gravity Suit
Diffusion Missile
Wave Beam
Screw Attack
Expansions:
Missile Tanks: 17/48
Energy Tanks: 5/20
Power Bomb Tanks: 0/32
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