Metroid Fusion (Game Boy Advance) Playthrough
Playthrough of Metroid Fusion, Nintendo's 2002 side-scrolling action-adventure for the Game Boy Advance. This run completes the game with 100% item collection in under 2 hours, unlocking the best ending.
It features multiple endings based on your completion time and item percentage. Endings:
03:11:00 – Best Ending (Under 2 hours, 100% items)
03:11:45 – Great Ending (Under 2 hours, any item percentage)
03:12:31 – Good Ending (2–4 hours, 100% items)
03:13:17 – Better Ending (2–4 hours, any item percentage)
03:14:02 – Standard Ending (Over 4 hours, any item percentage)
Metroid Fusion for the Game Boy Advance is a side-scrolling action-adventure game developed by Nintendo and released in 2002. As the fourth main entry in the Metroid series, it continues the story of intergalactic bounty hunter Samus Aran. The game opens with Samus becoming infected by a deadly parasite known as the X, which nearly kills her. She is saved by an experimental vaccine derived from the DNA of the baby Metroid she once protected. This infusion grants her new abilities but also makes her vulnerable to cold temperatures, altering her biology in fundamental ways.
The game takes place on the BSL research station, where the X parasite has spread, mimicking and mutating organisms aboard the facility. Samus is guided remotely by an AI known as Adam, who provides mission briefings and directions. This structure gives Metroid Fusion a more linear progression compared to earlier games in the series. While exploration remains a core aspect, players are often directed toward specific objectives, making the experience more story-driven and tightly paced. Despite this, the game retains the classic Metroid feel, with power-ups, backtracking, and hidden secrets tucked throughout the map.
One of the most compelling elements of Metroid Fusion is the presence of the SA-X, a powerful X-parasite clone of Samus in her fully powered suit. This enemy stalks the player throughout the game, creating moments of genuine tension and suspense. The idea of being hunted by a superior version of oneself adds psychological weight to the gameplay and gives Fusion a more horror-tinged tone than its predecessors. These encounters are rare but memorable, reinforcing the vulnerability Samus feels in her weakened state.
Visually, Metroid Fusion takes full advantage of the Game Boy Advance’s capabilities, featuring detailed sprite work, atmospheric backgrounds, and fluid animations. The music and sound design enhance the sense of isolation and danger, with eerie ambient tracks and unsettling effects. The game is tightly designed, offering a focused experience that balances narrative, action, and exploration. Though some longtime fans missed the open-ended design of Super Metroid, many praised Fusion for its polish, strong storytelling, and emotional depth. It remains a standout title on the Game Boy Advance and a significant entry in the Metroid franchise.