Metroid Prime 3 Corruption: Part 93 (Hall of the Golems)
Welcome to Part 93 of my Metroid Prime 3 Corruption Walkthrough. I will be starting the majority of my videos from either the save point, or the starting of each main event.
--I'll fly over to the federation outpost and head for the hall of the golems. There was one golem here that we couldn't activate before because of the lock but now that we have the right grapple beam, we can give the golem energy to activate. It'll activate the magnetic rails all along the walls for us to use. Looks like fun eh?
The Fargul hatcher on that cliff is there to make our lives so much harder while doing the morphball maze so it's best just to destroy it. Lol I kept falling off the cliff but that damn thing just couldn't cooperate, eh?
Hah well I kept a safe distance the next time and killed it xD
Alright so the morphball maze is pretty self explanatory. Now that the hatcher is dead, just time your jumps and falls right and you're fine. Course I some how fell too far away from the rail and fell off so I'll do it again lol. At the very end will be a missile expansion!
I'll get back to my ship and head over to Fiery Airdock.
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