Metroid: Ripped Worlds [3/3] - Final Boss Defeated; Later: Samus Wins without Starting the Fight

Metroid: Ripped Worlds [3/3] - Final Boss Defeated; Later: Samus Wins without Starting the Fight

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Published on ● Video Link: https://www.youtube.com/watch?v=N0aOSqRQKmc



Game:
Metroid (1986)
Duration: 26:14
1,494 views
86


In this episode, I beat the Final Boss again with split-out audio so it's not blocked in some countries. After winning, I go back and find a major exploit that allows me to beat the final boss without even starting the fight. So I do that partially and then fully, to where I get the final explosion and end-game "Fin" screen without even going inside the battle arena. Fun game overall, but some silly exploits that could have used some refinements, lol.

Anyway, I hope you enjoy! This is an old style Metroidvania, and it's worth a play if you like these types of games. There are a few things that could definitely be touched up, but for what it is, it's pretty fun. This may have been made in the 'Click and Create Studio' era (post-Klik n Play, but pre-Multimedia Fusion/Clickteam Fusion) since it's really old, and it comes with cncs32.dll (note the acronym in the dynamic linked library's file name). I made a bunch of games in Klik n Play way back when it was young, so good times, lol. Played on Hard difficulty.

Final additional things from this episode that could be improved so far:
- Final boss shouldn't be able to be beaten by hitting its placeholder graphic/asset/'Active' object outside the level
- Boss' Head Projectile should only spawn when you're in the arena and in the actual fight
- Two of those Boss' Head projectiles shouldn't spawn
- Movement of that Boss' Head Projectile should be revised -- Clickteam's Bounce physics isn't clean here and often takes odd or unfair paths.
- No health recovery or missile recovery during the boss battle makes it kind of stale.
- Infinite hit detection by the boss should be revisited -- invulnerability should be for a short time period to prevent infinite hits with one unique collision.
- Damage from assets outside the level shouldn't hurt the player, really...
- The area you should be able to access with Tails should be limited to the top and to a point where you can grab that E-Tank, but not beyond that.

Subscribe, Like, Comment, click on the Bell, etc. if you want to keep notified with future updates and videos. Thanks for watching & God bless you!

0:00 Intro -- Subscribe/Like/Comment/Bell to stay notified!
0:23 Final Boss (without Exploits)
5:22 Harming the Boss Severely without Starting the Fight
8:26 Destroying the Boss Entirely Before Starting the Fight
11:18 Moonwalking (How-to)
13:32 Outside-the-level Exploration and Discussion
25:56 Last part of Original Win (audio had to be muted)

So Scott made an old fangame, and apparently there are multiple versions of it. I had a request from a Redditor to play this to see if I could get past the lag at the final boss to finish the game, so here's part 3 of 3. The game is pretty decently put together, and Samus takes on various bosses in Nintendo history...and also Scott Cawthon in one area, too. May as well, right? I do find some really major exploits in this 3-part series, so it was pretty fun to play and find those. Apparently you don't even have to enter the final boss room to win.

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Twitch: http://www.twitch.tv/DJSterf
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I'm quite good at the following games and sports:
- DDR (also while Juggling)
- Five Nights at Freddy's and other Scott Cawthon games (boy is he popular these days)
- Basketball & NBA Baller Beats
- Running (also while Juggling)
- Skill-based Arcade Games (e.g. Super Shot, Two Minute Drill, Cornhole, etc.)
- Pump it Up
- Overcooked and Overcooked 2
- Retro:Grade
- Build-a-Lot
- Dungeon Defenders (but I don't really play this one anymore)
- Several Others...

If you have requests within the games that I still play, or if you have a game that you'd like to request, feel free to request it. I usually have a pretty busy schedule, but I try to make time to relax and play some of these games. If you want more content, watch what I have so far, stay tuned for more, spread the word, or even support my work on Patreon. Thanks! :)




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Tags:
Metroid
Ripped Worlds
Fangame
Scott Cawthon
Dr. Wily
Bowser
Scott
Boss
Goomba
Koopa Troopa
Legend of Zelda
Dragon
Golden Arrow
Sun
Projectile
Missile
Upgrade
Powerup
Samus
Fan
Game
Platformer
Metroidvania
Castlevania
Exploits
Clickteam
Click and Create



Other Statistics

Metroid Statistics For DJ Sterf

DJ Sterf currently has 5,353 views spread across 3 videos for Metroid. Metroid has approximately 1 hour of watchable video on his channel, making up less than 0.24% of the total overall content on DJ Sterf's YouTube channel.