Mike Ambinder (VALVE) @ OTRONICON 2017
A FEW FUTURES OF GAME DESIGN
The science and art of creating entertaining and challenging video games has been around as long as video games themselves. In recent years, new advances in applied research, biofeedback, and VR have enabled the creation of novel gaming paradigms. This talk will briefly discuss how these advances are expanding the frontiers of game design and how game designers are looking forward to pushing the boundaries of what games can accomplish.
Mike Ambinder is a senior experimental psychologist at Valve who joined the company in 2008. He has a PhD in Experimental Psychology (with an emphasis on visual cognition) from the University of Illinois, and a BA in Computer Science and Psychology from Yale University. At Valve he has worked on DOTA 2, Team Fortress 2, Portal 2, Left 4 Dead, Left 4 Dead 2, Counter-Strike: Global Offensive, and Alien Swarm. His work at Valve focuses on the application of knowledge and methodologies from psychology to game design.
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