Minecraft 1.16 Release Soon! Mob Spawning & Zombified Piglin Gold:XP farms Details!

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https://www.reddit.com/user/sliced_lime/comments/gzpo5p/some_words_on_things_in_116/

Some words on things in 1.16
Minecraft Java Edition 1.16 is getting closer. With that in mind, I know some of you have expressed concerns over the state of some mechanics in the snapshots/pre-releases. I'd like to take a moment to clarify the state of some such things.

To begin with: Zombified Piglin Gold/XP farms:
To be completely open with you: Zombified Piglin gold farms are based off a mechanic that makes no sense, and should not exist in the game - a glitch where a mob drops player kill drops despite not being killed by a player, which is obviously not right.

With this in mind, we decided that it would be ok to break these farms, given that it was done early in the update cycle, and especially given that the glitch was very tied into aggro-related bugs that really did need fixing. That obviously never happened.

The other week, the aggro bugs were brought up for discussion, and we decided that while we could fix the aggro bugs, they were also linked to the XP glitch, and that it is too late in the cycle to change that - so the task at hand was "fix aggro, make sure to not break farms". Obviously that didn't happen either, and as a result we're going to fix it by basically adding back the glitch.

However: this is not a promise that these farms will keep working forever. If you want to get player kill drops legit in farms that need to keep working, then make sure to actually have a player kill the mobs. If/when the mechanic is actually changed, it will be properly communicated in the change log.

Nether fortresses spawning:
There are two problems with this currently. First of all, fortress-specific mobs have changed to only spawn within the actual confines of the fortress, not in the overall bounding box of the fortress. Previously there was a special case for this - in the process of making worlds customizable, this special case was removed.

While the new spawning rules really do make the most sense, we recognize that the impact on common builds in the community is currently too large, and we'll re-implement this special case. Again, if you want to have reliable mechanisms in the future, make sure to build within the structure like in a fortress crossroad section.

The other fortress problem is that fortress mobs spawn too frequently. This is a trickier one because it relates to mobs caps and how the game deals with mob spawning in a global sense, not just in a fortress. This also makes the problem harder to fix, and as you have likely guessed from the pre-releases starting, we are getting closer to the release of 1.16. With all of that in mind, we have made the call to hold off on any further large changes to spawning mechanics for now. This will certainly affect the gameplay balance of Nether Fortresses, and we'll look into fixing this in the near future.




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