Minecraft 1.7 - The World Generator Update/ Biome Update [DETAILS]
Mojang has unveiled the changes to the World Generator that will be implemented in Minecraft 1.7, changes include:
1. Tweaks to add more islands and checks to avoid huge oceans
2. Biomes have been put into four main categories: snow-covered, cold, medium, and dry/warm. Biomes will avoid getting placed next to a biome that is too different to itself (sometimes this still happens, but it's very rare now and not all over the place)
3. We've added a whole bunch of new biomes...
4. Most biomes have uncommon/rare variations that you may run into
5. We've also added a bunch of new terrain features, such as new flowers and trees
n case you don't know what a "biome" is, it's a climate zone used in the game to set what kind of surface the ground has (sand? grass?), whether it should rain or snow, what trees grow there, and sometimes also what kind of animals that are allowed to spawn there. The biome is also used to determine how hilly it should be, although this is a technical solution because biomes are generated before the elevation (the old generator created the elevation first, and decided on biomes based on elevation).
Source here: https://mojang.com/2013/08/minecraft-world-generator-update/
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