Minecraft controlling flying ships! (Technic Tekkit 1.2.9e - ComputerCraft & RedstoneInMotion)
This is a video about why ComputerCraft control of ships with Redstone in Motion causes a lot of issues and a way to get around those issues. Hopefully this will give you the basics to make a flying fortress of doom without as much cursing.
Apologies if the window/taskbar are annoying, I had to record the whole desktop.
Notes:
- If you're experienced with Programmable Rednet Controllers, you may have noticed that I don't use the pulse option on the counter. I found that running the carriage off of the counter pulse, rather than the AND & OR gates caused the Timer/Counter to skip increments.
- Two different colours are output to the PCR that does a pulse to the Autonomous Activator because using two different pulses to activate the same cable colour doesn't seem to work - one or both triggers won't send the pulse.
Videos to check out:
The Mindcrafters video on Carpenters Blocks: https://www.youtube.com/watch?v=_LwtEiTs9rk
ThatParadox's video on flying ships: https://www.youtube.com/watch?v=Xo3MvZkniMo
FunshineX's ComputerCraft tutorials: https://www.youtube.com/watch?v=1qj-KWxeLog&list=PLNjZ_u-NRYNlW4atp7JylOEz2-oYuOa0g
Dave Fayram's PCR Videos: https://www.youtube.com/watch?v=Z_lNN_j3hbY
Also:
Technic wiki for Programmable Rednet Controllers: http://wiki.technicpack.net/Programmable_RedNet_Controller
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