[Minecraft Dungeons] Doom/Slayer Ranged Build!

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Minecraft Dungeons
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Duration: 30:39
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The heavy cross bow line is often seen as terrible, sure it does high damage but it has the ammo of an imploding crossbow which is better in every way. seeing as I hate seeing weapons that look bad never get used it annoys me. So I set out to make a build making them OP!

I heavily leaned into the damage with both bows, the Slayer using Multishot and chain reaction along with it's built in ricochet to work almost as a shotgun. these enchantments also synergize with the void quiver adding splash effect. and the Doom Crossbow using gravity and fuse shot. gravity to keep mobs together for the fuse shot to have the most impact. and crit and unchanting to keep the damage as high as possible.

this might just be the only viable build that unironically uses the totem of casting. see this bow class has very low ammo. it means preserving them isn't even an option. so we need to use quivers. but what happens when the quivers run out? well we can't wait for them it'll take too long. even with the cooldown enchantment it takes 21 seconds for a quiver to recharge. so we use the totem of casting, which instantly reduces all cooldowns. but it takes 70 souls to power it? how would you? well we use a soul weapon, preferably with soul siphon. the renegade armour with it's attack speeding boost synergises again!.

Melee: Moon Daggers
- Looting
- Prospector
- Anima Conduit
- Gravity/Unchanting/Soul siphon

Armor: Renegade Armour
- Potion Barrier
- Death Barter
- Cowardice
- Chilling/Deflect/Snowball

Ranged: Slayer Crossbow
- Multishot
- Chain Reaction
- Unchanting
- Crit

Ranged: Doom Crossbow
- Fuse Shot
- Gravity
- Unchanting
- Crit

Artifacts
- Totem of Casting
- Void Quiver
- Iron Hide Amulet/Gong of Weakening/Death Cap Mushroom/Wind Horn







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