[Minecraft Dungeons] Rolling Piglin Build!

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Minecraft Dungeons
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This build is very similar to my previous build as it uses piglin armor but some of the core mechanics are exaggerated in this one and removed from the previous build. My previous build is a mage build with satchels of elements as it's main damage source. it used burst bow string and cooldown shot with a feather for 95% of the cooldown of the artifacts, and 5% of refreshment kills on the ranged to reduce the potion cooldown until i can use it again to trigger 'Reset artifact cool down on potion use'. If you want to watch that build you can watch it here https://youtu.be/56ldUmQ0cWM?si=rj71ZFh4IxutUR3Q

But this build is different in that 100% of the cooldown of the artifacts comes from refreshment kills on the ranged to reduce the potion cooldown until i can use it again to trigger 'Reset artifact cool down on potion use'. to reduces the cooldown as much as we can we need to increase our dps. So this build is a rolling primary instead of mage with 2 harpoon quivers instead of 2 satchel of elements. because it has no cooldown enchantment or cooldown shot the light feather is near useless, so we roll with acrobat and Multiroll. That's the gist of the build. if theres any confusion comment in the comments below and i will reach out.

Build Type: Rolling Ranged
Winter's Touch: Burst Bow String + Refreshment + Super Charge + Void Strike
Golden Piglin Armor: Potion Barrier + Acrobat + MultiRoll + Lightning Focus
Frost Scythe: Dynamo + Unchanting + Refreshment + Anima Conduit (Alternative enchantements are Void strike + Guarding strike instead of Dynamo and Anima Conduit, then death cap mushroom instead of satchel)

2X Harpoon quiver, satchel of elements. alternatively death cap mushroom/iron hide amulet for satchel

If you want to be featured in the next video go ahead and comment your build. if it's interesting enough i will shout you out and review it!







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