Minecraft in Unreal Engine - Procedural Block Generation - Devlog Part One

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Published on ● Video Link: https://www.youtube.com/watch?v=s4W1ayj2N-E



Minecraft
Game:
Minecraft (2011)
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Vlog
Duration: 6:05
1,905 views
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Welcome to Part 1 of our journey to create Minecraft using Unreal Engine 5! I've always been fascinated by Minecraft and its block-based world, and I'm thrilled to finally have the chance to create something similar using UE5. In this video, we'll be focusing on the mechanics of generating blocks using UE5's powerful blueprint system. From creating a single block to generating a blob of blocks and diving into procedural generation, we'll cover it all. Plus, we'll be using the custom camera system from my previous video, 'UE5 Tutorial: Create a Flying Pawn,' to explore the environment as we build the game.

Stay tuned for the upcoming parts of this series, where we'll explore flat world creation, terrain generation, and graphical obstacles. Don't forget to like, comment, and subscribe for more game development tutorials, demos and insights!

Timestamps:
0:00 - Can you build Minecraft?
0:22 - Setting up the project road map
0:35 - The maths behind it
0:45 - Environmental camera system
0:57 - Phase 1: Creating a single block with blueprints
1:43 - Randomized color scheme
2:08 - Phase 2: Spawning a blob of blocks
3:40 - The sequence of generating a 3x3 blob
4:12 - Procedural generation
5:28 - Recap and next steps

#IndieGameDev #UnrealEngine #Minecraft




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Tags:
Unreal Engine 5
UE5
Minecraft
block generation
procedural generation
procedural block generation
blueprint system
game development
game design
indie game development
custom camera system
terrain generation
coding challenge
voxels
devlog
block color generation
color scheme generation
unreal engine
using blueprints
indie gamedev
indie devlog
game devlog
gamedev
indie game dev



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