How to Ray Cast Picking Up and Dropping Objects | Devlog 27 - Unreal Engine GameDev
Devlog 27 - Raycasting to Pick Up and Drop Objects In The World
In this episode of Unreal Engine 4, I learn to cast rays! It involves shooting straight trace lines out from your first person camera and using the information gathered from that node. It's incredible! You can also use debug lines to display your rays during editing mode. It's incredible!
Using this powerful technique, I reconfigure my nodes for picking up objects to not depend on overlaps anymore, and enable them to be picked up from a distance. This also extends to the ability to drop objects as it will detect surfaces that you fire a beam or ray at. Did I mention it's incredible?? :D
My videos are inspired by Youtubers such as Dani, Make Games with Katie, Code Bullet, and Sebastian Lague. If you don't know who they are, I highly recommend checking them out!
UE4 TUTORIALS BY KATIE:
youtube.com/channel/UCqI-7BueefkQwfbOi8ZzMOw
Other Videos By Rushcode
Other Statistics
Unreal Statistics For Rushcode
Currently, Rushcode has 27,663 views for Unreal across 27 videos. The game makes up 3 hours of published video on his channel, roughly 43.00% of Unreal content that Rushcode has uploaded to YouTube.