Minecraft Java 1.21.1 ATM10 Modpack plus - OMARGv42 server prep part 19 - probably sorting lol

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Minecraft
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Minecraft (2011)
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Minecraft Java 1.21.1 ATM10 Modpack plus - OMARGv42 server prep part19 - probably lots of sorting

Added mods: Solara's Dimension Updated: It worked! Still cheesing a bit with MC supply camps and ships, but also to see what each one looks like and contains and what sort of instructions they have, or do not have. Some are quite detailed using signs or books, some kinda throw you to the wolves so to speak with little to no direction. I think they all deserve a showcase though so I guess I'm showcasing them here in the Solara Dimension. couldn't bring myself to mine here either lol, I guess I like a challenge.

Still doing this: Not really sure what the plan is for these sessions, still may get started on Minecolonies just to have some better storage options, but now I realize first I need to create an initial platform for the colony somewhere, which means another supply thing, camp this time lol. May have to cheese minecolonies a bit probably because supply camps can be used to create platforms. iirc the colonists have issues with falling a lot so I'll want to prepare to mitigate that. These descriptions are less for viewers and more for me because it helps me to remember what I was planning to do. I guess initially I'll just use supply camps to create the platforms. I'd like to avoid using the mine altogether, unless... maybe there's a dimension mod that adds an uninhabited dimension overworld, then I could gather resources without affecting the future server world. Not an uninhabited dimension, but Solara will give me more options for resources and minecolonies without messing up the main dimension for the server. The path to the spawn area Mekanism build is long. I still end up trying not to break natural blocks even here apparently, with some exceptions.

So I've added in project MMO and Project MMO Iron Spellbooks compat mods. This didn't require a new world! Yay!

Project MMO requires a bit of extra grind.

Old Desc and sort of roadmap: Time to continue that grind once more. Working towards building a good spawn for the OMARG v42 server with this modpack...maybe. Gotta sacrifice the cobblemon idea most likely, although I might try to add it in later. Also ProjectE may come into play at some point when they release their 1.21.1 version which looks to be fairly soon judging from the recent github activity. At present the only mods not from ATM 10 is midnight controls, distant horizons, and cubes without borders. More may be added, maybe cobblemon, but first I'll be working on inventory management and resourcee collection as non-invasively and sustainable as possible (hence why I only harvest trees I planted. Any other naturally spawning blocks are left alone unless they support sustainable resource gathering methods or are generated by glitchy noise, or are damaging to the aesthetic and feng shui. All other block removals will be by modpack NPCs. May or may not combat hostile entities, peaceful entities will be left alone. No mob-farms will be made. that's all for now, this description will probably grow with each video unless it remains the same. You may have noticed in the last one that I destroyed some pneumatic stuff, and some IE stuff. This is essentially exemplifying using abandoned factory resources for recycling and repurposing. And in the first world, I think it was, I destroyed some basalt and moved some dirt. That's part of that aesthetic thing, organizing the natural chaos a bit when it causes issues for the native villagers.

I also have a sustainable idea for using oil which is hazardous stuff to pretty much all life in a way that not only does not damage the environment and atmosphere, but also prepares deposits of useful byproducts for future technological states. That didn't happen in the last video. That one involved transport of materials from that brick village I saw back to the storage areas of the village I've spent most of the time in.

For resources completing some FTB Quests to get some initial more advanced resources like iron and copper and things like that so I can start salvaging stuff. Thought about salvaging via Project MMO but it's pretty lossy until grinding quite a lot, so not really ideal for early game, better to wait until ore doubling and enhancing is possible.

Current client args:
Xmx21408m -Xms256m -XX:+UnlockExperimentalVMOptions -XX:+UseZGC -XX:+ZGenerational -XX:+DisableExplicitGC -XX:+AlwaysPreTouch -XX:+PerfDisableSharedMem -XX:+UseDynamicNumberOfGCThreads -Dminecraft.applet.TargetDirectory="O:\CurseForge\minecraft\Instances\All the Mods 10 2.21. ATM10 plus an MMO mod maybe" -Dfml.ignorePatchDiscrepancies=true -Dfml.ignoreInvalidMinecraftCertificates=true -Duser.language=en -Duser.country=US -DlibraryDirectory="O:\CurseForge\minecraft\Install\libraries"
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