Minecarft Java 1.21.1 ATM10 Modpack plus - OMARGv42 server prep Part 5 - may be a short one

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Minecarft Java 1.21.1 ATM10 Modpack plus - OMARGv42 server prep Part 5

Not really sure what the plan is for this session, worked a lot today so a bit too worn out to plan too much. May get started on Minecolonies just to have some better storage options.

So I've added in project MMO and Project MMO Iron Spellbooks compat mods. This may require a new world, or alternatively restoring from a backup, maybe, don't know yet, we'll see. For now just going to try launching the world I've been working with and see how it goes.

Project MMO requires a bit of extra grind.

Time to continue that grind once more. Working towards building a good spawn for the OMARG v42 server with this modpack...maybe. Gotta sacrifice the cobblemon idea most likely, although I might try to add it in later. Also ProjectE may come into play at some point when they release their 1.21.1 version which looks to be fairly soon judging from the recent github activity. At present the only mods not from ATM 10 is midnight controls, distant horizons, and cubes without borders. More may be added, maybe cobblemon, but first I'll be working on inventory management and resourcee collection as non-invasively and sustainable as possible (hence why I only harvest trees I planted. Any other naturally spawning blocks are left alone unless they support sustainable resource gathering methods or are generated by glitchy noise, or are damaging to the aesthetic and feng shui. All other block removals will be by modpack NPCs. May or may not combat hostile entities, peaceful entities will be left alone. No mob-farms will be made. that's all for now, this description will probably grow with each video unless it remains the same. You may have noticed in the last one that I destroyed some pneumatic stuff, and some IE stuff. This is essentially exemplifying using abandoned factory resources for recycling and repurposing. And in the first world, I think it was, I destroyed some basalt and moved some dirt. That's part of that aesthetic thing, organizing the natural chaos a bit when it causes issues for the native villagers.

I also have a sustainable idea for using oil which is hazardous stuff to pretty much all life in a way that not only does not damage the environment and atmosphere, but also prepares deposits of useful byproducts for future technological states. That didn't happen in the last video. That one involved transport of materials from that brick village I saw back to the storage areas of the village I've spent most of the time in.

Next we'll start trying to complete some FTB Quests to get some initial more advanced resources like iron and copper and things like that so I can start salvaging stuff.

Current client args:
Xmx21408m -Xms256m -Dminecraft.applet.TargetDirectory="O:\CurseForge\minecraft\Instances\All the Mods 10 2.21. ATM10 plus an MMO mod maybe" -Dfml.ignorePatchDiscrepancies=true -Dfml.ignoreInvalidMinecraftCertificates=true -Duser.language=en -Duser.country=US -DlibraryDirectory="O:\CurseForge\minecraft\Install\libraries" -XX:+UnlockExperimentalVMOptions -XX:+UseZGC -XX:+ZGenerational -XX:+DisableExplicitGC -XX:+AlwaysPreTouch -XX:+PerfDisableSharedMem -XX:+UseDynamicNumberOfGCThreads
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