Mirror's Edge: Catalyst (PS4) Retrospective | So Close to Being Good

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Published on ● Video Link: https://www.youtube.com/watch?v=AtNadPoy2w0



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In 2008, Mirror’s Edge reviewed decently and slightly underperformed- it was an ambitious twist on the kinds of games popular at the time, a first person platformer that focused almost entirely on movement, and in time it grew into a cult classic. The game was an innovator, being a huge part of the reason every first person shooter now has parkour elements- Titanfall, Call of Duty, Borderlands 3, Dying Light, to varying degrees- it was an innovator people kinda weren’t ready for. 8 years later, 2016, Mirror’s Edge: Catalyst was no longer the innovator but the trend chaser- released on PS4, Xbox One, and PC, Catalyst is a soft-reboot, prequel, Ubisoft-type open-world game, lacking heavily the tightly designed courses that made the original game, with a weird, no-longer-existent online component- DICE and even EA ain’t what they used to be, but this was just a fundamentally bad idea. The game released unceremoniously, reviews were mixed, and everyone forgot about it- so here we are to take another look.

Mirror's Edge Catalyst - (00:00)
Intro - (00:25)
Gameplay - (01:25)
Presentation - (07:18)
Constructed Levels - (10:31)
Mirror's Edge: Exordium - (14:31)
Conclusion - (15:39)

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