Mirror's Edge map - Enjoy the Movement 2.0

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Published on ● Video Link: https://www.youtube.com/watch?v=8Hk4x3WliGQ



Mirror's Edge
Game:
Duration: 29:40
415 views
5


Download: www.moddb.com/games/mirrors-edge/addons/enjoy-the-movement-custom-map
Author's channel: https://www.youtube.com/user/kekuncias

Get more maps for Mirror's Edge:

http://mirrors-edge.ru/load/maps_mirrors_edge/5
http://www.moddb.com/games/mirrors-edge/addons
http://www.moddb.com/games/mirrors-edge/mods

I really like this map. It's not too long and is done properly - nothing looks too similar to the original game, and static meshes which come with it are used to construct completely new location. The puzzles are mostly about finding the way out of an area, not picking correct timing and angle for a jump, swing or wall run.

The intro cutscene should have begin only when the level is fully loaded to prevent it from featuring blurry environment.

Surrounding cityscape is very vell made - composition is accented by skyscrapers of interesting shapes, features many different buildings, includes mountain and water for more variety. Addition of the fog is a great idea: it's an excellent decoration to resulting scene.

1:25 - when I saw the flags, I started to worry, recalling Troubles in the Skyscraper. Worry had its foundation - grabbing the flag is really harder than it should be.

2:50 - it's easy to slide off this barrier and fall right outside the level. I edited the video's sound to fix the ugliness of the falling noise.

Scaffolding where I fall to my death many time is not an annoying difficulty of the map but my mistake - I didn't notice that there's another scaffolding below the one I'm jumping from and it's a lot easier to jump from it.

16:31 - excellent idea. Very scary and breathtaking.

18:18 - not only there are cars on the streets, but they also mind the traffic lights, which makes the environment even more believable.

20:28 - are they going to walk on the air and through the wall? Damn, they are! Well, let's believe that the pit is an optical illusion drawn on the floor and there's a door on the building which can't be seen due to the distance and a lot of reflected light.

23:58 - nice scene I don't remember seeing in the original game. I like the idea of cutscenes using moves from the gameplay where player does something on "autopilot" and would love to see more new scenes of such style.

29:14 - the sliding on the building before the outro cutscene looks like the player is supposed to jump off it in order to avoid falling and dying. As a result, there's a chance that the player will press space to jump and unwillingly skip the cutscene. To fix it, an additional few seconds should be added at the beginning of it, where Faith is still sliding down the building. These few seconds can also be used to make her slide left on autopilot to avoid awkward teleportation which occurs if she's not in the place where cutscene begins.







Tags:
Mirror's Edge (Video Game)



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Mirror's Edge Statistics For EmoLevelDesigner

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