☢Miscreated - Patch #52. (Swat Truck, Buggy, New Base Part, New Hoodie, New Diner And New Helmet)
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Update #52
Database Update
• We needed to make a major update to our game's database to prevent issues such as some of the item duping methods
• As a result of the database update, all items in the database have been deleted
• If you have an existing character, when you log into the game, you will not have any clothes or weapons
• All items in vehicles, crates, and tents have also been deleted - all items in the game
• We strive to not delete any data from the database unless absolutely required, but in this case it was required
Servers
• Added some more descriptive hit types that will appear in the damage logs
Game
• Fixed client and server crashes related to the laser sight
• Shader cache updated to reduce stalls while playing
• Fixed issue with thrown items not working correctly when in the far northern or eastern areas of the map
• Fixed issue with generators' state not being correctly sent to new clients joining a server
• When items are dropped their position and direction is now slightly randomized - helps prevent perfect towers of sticks
• Oxygen stat is now correctly synchronized between the server and client
• Fixed elevator in Hayward
• Fixed the floating scope/invisible weapon issue
• Blocked ability to drop current weapon during reload animation
• Disable sprinting during a reload animation
• Disable attacking while using free look
• Pressing 'F' to drop an animal now correctly drops it
Base Building
• Traps placed in your base will persist through server restarts
Items
• Made reticule dots smaller allowing for precise aiming
• Replaced hunting scope crosshair with one allowing for more precise aiming
• Hide player's peripheral vision while aiming with the hunting scope
• Laser sight beam opacity reduced (less visible)
• Football helmets added with many variations - provides some head protection
• Green and blue beam laser sights added
• Reduced max stick pile size to 10 (was 15)
• Landmine particle effect improved
• Added craftable bolts for the crossbow
Vehicles
• Dune buggy added
• Armored trucks added
• Fixed physics proxies on the sedans so they are no longer bullet proof
• Tweaked and fixed vehicle exit collision checks to prevent glitching into buildings and bases
• Vehicle explosion particle effect changed
Map
• Removed steam particle effect and steam sound from broken vehicle (was too loud and unsuited)
• Removed invalid models that caused the "replace me" balls
• Added new diner building
• Old broken bus model replaced with a new bus model that looks much better
• Replaced some of the other broken models that were still on the map with their updated version
• Fixed some issues with sewer pieces not rendering far enough
• Ocean sound removed at world origin, so you don't hear it while joining a server
UI
• Torpidity stat bar now displays as soon as there is any torpidity (instead of the minimum of 10 before)
• Chat window updated with more support for Unicode character sets and reduced tab header sizes
• Simplified bullet/blood HUD effects to fix issues with randomly playing the wrong effect
• Antialiasing mode SMAA 2TX added
• Server browser now correctly orders servers based on the sorted column
AI
• Fix for brute getting stuck in narrow spaces
• When spawned in mutants will bias towards players within their area
• Reduced network bandwidth AI uses by about 95%
Animations
• Dune buggy animations
• Armored truck animations
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⁂ Players in this video:
⁂ Brickrhymes: https://www.twitch.tv/brickrhymes
⁂ Alex: https://www.youtube.com/channel/UCrxgf3rm8vGttVhuyow5QZA
⁂ Fyyasko:
https://www.youtube.com/user/fyyasko/videos
⁂ Matt:
https://www.youtube.com/channel/UCqcAO7NvkPZp1cSt8JGt8yQ
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