☢Miscreated - Patch# 53 (The New Villa, Floating Base Fix, Chest Armor, Rucksack And Much More!!
Full Change Log: http://miscreatedgame.com/news/update-53/
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⁂ Players in this video:
⁂ Brickrhymes: https://www.twitch.tv/brickrhymes
⁂ Alex: https://www.youtube.com/channel/UCrxgf3rm8vGttVhuyow5QZA
⁂ Fyyasko:
https://www.youtube.com/user/fyyasko/videos
⁂ Matt:
https://www.youtube.com/channel/UCqcAO7NvkPZp1cSt8JGt8yQ
Update 53
Floating Base Fix
• This update introduces the fix for floating bases
Harvesting Changes
• Harvesting resources (wood/metal/rock) will now eventually exhaust the supply from the object you're harvesting from
• Once it's exhausted you will need to move to another object to harvest more (you will be notified when it's exhausted)
Base Building
• Added wooden stair parts
• Added column parts (some with lights)
Items
• Increased the spawn chance of base building guides
• Fixed description of the crafted hatchet
• Large rucksack added
• Improved fire arrow particle effect
• Football shoulder pads added (provides some protection)
• Right shoulder pad added (provides some protection)
• While worn, some eye wear now slightly alters your vision
• Protection level of football helmets reduced to 1
• Added burlap sack - can be worn to cover a player's head
• Honeycomb added (can be collected from beehives)
Vehicles
• Bug fix for entering vehicles
• Fixed exit algorithm on vehicles with high seats
• Image added to taxi signs
• Adjusted buggy textures
• Increased health on armored truck wheels
Map
• Optimized hotel prefab
• Optimized skyscraper prefab
• Optimized utility pole prefab
• Optimized lumberyard prefabs
• Added new water types (clean, poison, puddle, radiation, salty)
• New villa added
• Beehives added
UI
• Action menu theme updated to match rest of UI
• Added hint for cancelling throw/bow action
• Improvement for the scope reticules on lowest resolution 1024x768 (get rid of aliasing)
• Increased width of action menu (so more text can be displayed)
• Server message UI added to top of screen (messages will be cleaned up more over time)
• Reduced chance of player's model disappearing in inventory window while wearing certain items
AI
• Shortened AI chase distance to reduce likelihood of them despawning while chasing a player
• Brutes mutants now have the ability to roar to attract nearby mutants to attack the brute's target
• Fixes for invisible mutant issue
• Mutants should throw rocks when a player is visible and off of the navigation mesh
Animations
• First implementation of flinch hit reactions
• AT15, 870 tactical shotgun, and rem870 tactical pose polish
• Alterations to animations to help with blending and to stop the situations when the wrists rotate when changing stances
• Brute roar animation added for when Brute calls to other mutants for help
• Extra variation added for Brute being alerted
• Second pass over AI animations
• Bipedal AI animations altered to prevent head being able to poke through walls so frequently
• Crafted rifle ironsight altered to better center the red dot sight
• Weapon poses altered so that hats don't pass through the scope when looking down sight
• Adjusted LOD bones on most animated characters for better performance
• Changed all hats to be skinned to a player (like other clothing), so they make the character image in the inventory disappear
• Large rucksack added
• Updated Rem870 shotgun fire fragment to look correct
• Made Sako85's fire and reload Fragments smoother
Materials/Textures
• Optimized ceiling physics proxy in the police station's second floor
• Optimized city garage model
• Added physics proxies to the flat rebar areas in the plane crash building, fixed proxy issue in staircase broken wall area
• Swimming particle effect slightly updated
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