Mixing Age of Empires with Rust to create a survival RTS titled Coloniser | New Indie MMORTS in 2025
Coloniser is a new attempt at making an MMORTS game which is set on an alien planet where human colonists regressed to medieval customs of smacking each other over the head with sticks, stones and occasional swords, while trying to survive on minimal food and maximum aggression. The developers from Cantos Games are sponsoring this video.
🛒 Steam store link: hhttps://store.steampowered.com/app/2469560/Coloniser/
🟣Official Coloniser Discord server: https://discord.gg/HWe6SQZH55⭐ UPCOMING STRATEGY GAMES⭐
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The small and brave indie studio called Cantos Games is led by its founder, Paul Reichelt, a fellow RTS fan turned game developer, as they are working on bringing us an isometric and grid-based, massively multiplayer RTS with a stylized art style.
So what does massive and multiplayer mean for Coloniser? It means up to 90 players fighting it out for 90 days on a single server with the possibility of rejoining the match after being eliminated. Right now however their public demo / playtest supports 16 players, and during the last NextFest more than a few people tested it out.
And since that NextFest demo the developers are focusing on improving animations and visual effects, adding more buildings and units as well as improving their formations and tactics in combat. They are also adding more complex looking maps, upgrading the UI, increasing the maximum player count and sponsoring this video so more potential players like you discover their game.
These improvements and more is what you can expect to see in the future playtest version of Coloniser on Steam which is going to be left active up until its Early Access release. This is a very interesting way of keeping the game both active for players to try and for developers to read feedback on each new iteration. It is a new approach to game development that I have noticed more and more indie developers take with the hope that by players actively participating in testing new versions the final product will be more inline with what those players actually want to play and pay for.
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