Tempest Rising new Demo & Tutorial for the Tempest Dynasty faction | Full gameplay guide in 2025
New demo of Tempest Rising has something for everyone and is available from the 20th of January to the 3rd of February as part of Steam’s RTS fest: https://sbx.gg/tempestrising-perafilozof You can turtle up in a huge base with walls, mines and turrets in Skirmish against the AI and also play with your friends in custom multiplayer matches online or climb the leaderboards in the ranked multiplayer matchmaking mode in 1v1 or 2v2 with the Tempest Dynasty and GDF factions.
✅ More demos - Steam RTS fest 2025: • New RTS game Demos to try during Stea...
Chapters
0:00 Tempest Rising new Demo
0:37 Gameplay tutorial & Guide
1:17 Skirmish & Multiplayer Settings
1:52 Available Maps
2:07 Tempest Dynasty Start
2:27 HQ Plans
2:55 Power production & Distribution
3:30 Starting funds & Tempest Rig
4:03 Barracks & Capturing buildings
4:19 Tempest field regeneration
4:52 Pausing production
5:19 Best opening & Practice
6:09 Power distribution effect
7:17 Tempest Processing Center
7:42 Mercenary outpost
8:02 Garage & Mission Control
8:19 Expanding Tempest Harvesting
8:38 Double production speed
8:59 Quick action & early combat
9:24 Garrison neutral buildings
9:42 Height advantage & Repair
9:58 Havoc and Pillager vehicles
10:34 Dynasty guard unit uses
11:18 Missile Trooper & Sprint
11:33 Radar Station & Teching up
11:45 Doctrines & Upgrades
12:06 Turrets, Walls and Gates
12:32 Unit movement behavior
12:55 Boar tank & Salvage van
13:28 Field Infirmary Support Power
13:53 Martial and Security plans
14:23 Unlocking Specialist Units
14:35 Specialist: Operative
14:45 Specialist: Line officer
15:00 Specialist: Machinist
15:20 MCV & Additional bases
15:45 Late game Passive income
15:55 Main base upgrade
16:05 Support Power: The Guard
16:21 Upgrading other buildings
16:33 Maximum number of doctrines
16:46 Air Factory & Air units
17:05 Support power: Instability Missile
17:30 Support power: Mine drop
17:43 Unit attack behavior
18:02 Salvage Center & Construction range
18:18 Voltaic Railgun turret
18:47 Voltaic tank & Demolitionist
19:26 Assault Gunner & Armor types
19:45 Tempest Sphere
20:16 Support Power: Lockdown
20:35 Capturing enemy buildings
21:04 Leveler & Barrage
21:20 Porcupine MLRS
21:40 Elite Specialist: Physicist
21:54 Elite Specialist: Commando
22:03 Gameplay Tip from Developers
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Now let me show you how to play with the two unique human factions in Tempest Rising. I am going to cover base building, resource collection, unit recruitment, teching up, using abilities and superpowers, unlocking doctrine upgrades, and a bunch of other elements you might not even know about Tempest Rising’s gameplay.
In addition to this complete tutorial I will show you several multiplayer and skirmish matches and many examples of unit interactions, differences between weapon and armor types and values, use of abilities and super weapons. The link to the demo and Steam store page is in the description as are videos to more new RTS game demos.
Now let's start with the absolute basics, because no matter if you create a custom match in multiplayer, be that online or in skirmish the options and available maps are the same.
You can pick the GDF or Tempest Dynasty factions, slot, color and team and if in Skirmish, bots and their difficulty level. Starting funds can be set from 6,000 to 20,000, you can play with or without a starting army, and choose the victory condition. Destroy all buildings is the one you are probably most used to from other RTS games.
The Alps is a 4 player map, meaning 2v2 or Free For all, while Overgrown oasis and Altitude are made for 1v1 matches. Full release version of Tempest Rising will have nine maps with more coming in the future.
Since I like the Dynasty faction more I will first talk about how to start and play with them. The first building you que up is the machine shop as that is where you can train the tempest ring which is the Dynasty’s mobile refinery and harvester all rolled into one.
Another unique aspect of the Dynasty faction are the plans you can enable at their HQ/Construction yard. The Logistics Plan boosts your tempest ring’s movement speed and harvesting speed as well as the speed of building construction but at the cost of 100 power. Which is the same amount you start the game with.
Meaning that when you enable the The Logistics Plan you reduce the time necessary to construct the machine shop but put yourself right at the limit for power consumption. To rotate a building just use your mouse scroll. Constructing the Machine shop now puts you in a low power state meaning recruitment of units will take 50% longer.
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