MK11 - Flowchart Noob 101 (113BF1) [+9]
Another video showcasing Noobs potential options off of his BF1 +9 on hit advantage, granted the opponent has other options to deal with this (teleports, good back dashes, Fatal Blows, Parries). Nevertheless it's a powerful tool to have in his kit.
Option 1 covers most grounded options, which might make the opponent jump forward. Granted B3+DU can't be hit confirmed. You can always throw BF3 to check.
Option 2 covers jump ins, looses to forward advancing attacks and pokes. -Works off of D2 as well.
Option 3 covers pokes and forward advancing normals, will counter hit and can be cashed in for the KB or Full Combo.
Option 4 covers neutral jumps and jumping backwards. Risky, but redactable.
This specific situation has synergy with his other options, this is just 1 of 6 other unbreakable damage routes that can lead into something. You can always hit confirm and cancel out of 113 with teleport to get the re-stand + damage.
In The corner you eliminate his option to jump back wards, this makes the guessing game in your favor since most options cover the ground, he'll have to jump. If he has teleport options then it's a game changer as usual.
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