MK11- Input Delay Buffer (Short Vs Long)

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Published on ● Video Link: https://www.youtube.com/watch?v=7upowfiE1rY



Mortal Kombat 11
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Duration: 0:22
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Simple video showcasing the added buffer frames to short & long delay + Release Check On. This makes some situations benefit since you can start inputting the command earlier than expected and not have to be frame perfect on your execution, but still getting commands out at the very first possible frame.

Situations that benefit are sequential projectile/special move used in succession. This also lets you hit confirm moves at different timings and not have to visually wait to input the command as fast as possible. It also serves commands to end combos that have 1 frame links or tight windows to execute.

It's not to say that short delay isn't useful, it just points out some of the benefits to having Long Delay & Release Check On for these purposes.







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