Mobile Gaming in China: Challenges and Opportunities | LYNDON, FONG, PIZARRO, JIANG, ZECH, CUTLER

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With a projected smartphone and tablet audience larger than in the US, China's mobile gaming revenues are predicted to grow more than 50% every year between 2013 and 2015. This potential presents numerous opportunities for publishers but also several challenges, including extreme fragmentation in platforms/devices as well as localization issues. How can Western developers best approach this huge market? How crucial is it to find local partners for cultural adaptation and a more localized approach? This panel, featuring leaders in the space, will discuss the nuances of this ostensibly intimidating market and answer your questions.

Delivered at Casual Connect USA, July 2013

Download Slides: https://s3.amazonaws.com/Casual_Connect_USA_2013_Presentations/Mobile_China_CCUSA_2013.ppt




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Tags:
Jeff LYNDON
Henry FONG
Fernando PIZARRO
Linda JIANG
Janis ZECH
idreamsky
Yodo1
Papaya Mobile
UMENG
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TechCrunch
Casual Connect
Casual Connect USA
Casual Connect USA 2013