MoCo's Late Game PROBLEM - Is there enough Depth?
As players reach the late game in Moco, many notice a lack of depth and meaningful PvP incentives to keep people playing. While Supercell’s new game has a strong foundation, does it have enough long-term engagement to keep players hooked? In this video, we dive into the issues with Moco’s late-game, how PvP could be improved, and what the game needs to stay fresh and rewarding!
⚡ Topics Covered:
✅ Is Moco’s endgame progression too shallow?
✅ Lack of meaningful PvP incentives & rewards
✅ Potential fixes & improvements that could make Moco better
🎯 Do you think Moco needs better late-game content? Let me know in the comments!
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#moco #supercell #mobilegaming
00:00 - Intro
01:15 - Discussion starts (Hard Dojo - Double Dragon)
03:15 - Hard Dojo - Crowd Control
04:44 - Hard Dojo - Helping Hand
06:15 - Hard Dojo - Taking Hits
08:00 - Hard Dojo - Target Priority
10:00 - Hard Dojo - One on One
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Discohttps://discord.gg/excoundrelrd
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