MoCo's Late Game PROBLEM - Is there enough Depth?

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As players reach the late game in Moco, many notice a lack of depth and meaningful PvP incentives to keep people playing. While Supercell’s new game has a strong foundation, does it have enough long-term engagement to keep players hooked? In this video, we dive into the issues with Moco’s late-game, how PvP could be improved, and what the game needs to stay fresh and rewarding!

⚡ Topics Covered:
✅ Is Moco’s endgame progression too shallow?
✅ Lack of meaningful PvP incentives & rewards
✅ Potential fixes & improvements that could make Moco better

🎯 Do you think Moco needs better late-game content? Let me know in the comments!

🚀 LIKE, SUBSCRIBE & TURN ON NOTIFICATIONS for more Moco and Supercell game discussions!

#moco #supercell #mobilegaming

00:00 - Intro
01:15 - Discussion starts (Hard Dojo - Double Dragon)
03:15 - Hard Dojo - Crowd Control
04:44 - Hard Dojo - Helping Hand
06:15 - Hard Dojo - Taking Hits
08:00 - Hard Dojo - Target Priority
10:00 - Hard Dojo - One on One

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Discohttps://discord.gg/excoundrelrd  
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