Monster: Ancient Cline [モンスター エンシェントクライン] Game Sample - PC/Doujin
Remember that pro-furry Doujin game back in the mid 2000s named "Monster" by "8105graphics"? Remember that it had an updated Arcade version in development that even had support from Examu? Remember that it ran into problems and was essentially abandoned in the 2010s? Well, the game was eventually leaked within the last year or so and I've been sitting on it for a while. It's an obtuse fusion of new school and old school. Simple and complex. Fun and dull. If you liked the original one back in the day, this one is shinier, with more characters, and modified mechanics. But it's still incomplete... and that makes me a little sad.
Monster's cast has a majority of "furry" members, though all the characters are abnormal in some way. There are also characters like Siely who is more of a succubus, Delga who is a dragon-type, and Maya who is basically a witch. This game has an interesting concept and the characters (with the exception of Aleksander, who is probably the closest thing this game has to "Dan") have a fair deal of versatility made more apparent through the game's three fighting shifts: Monster, Freedom, and Defender. "Monster" grants you more power with a chargeable projectile that deals massive damage and can also be used for juggles or blowback, "Freedom" grants you more fighting flexibility and combo potential (with less power, but you can give chase and is for advanced players), and "Defender" (originally called Tranquility) grants various properties and can make a character more unpredictable and harder to peg with defensive traits and auto-guarding for attacks. You can also put pressure on your opponents to fill up a voltage gauge and gain an orange glow, which primes you for a "Power Break" if you clash with an incoming attack; it can be a melee attack or a projectile and knocks the opposition off the balance and makes them prone to easy juggles.
You have four primary buttons for attacking with A/B being used for primary attacks, C for Supers (a joint button of sorts) and D for shifting into your modes and executing your ultimate Lvl3 specials. A basic combo is built into your light attack and characters generally share the same motions for all their attacks, so gameplay is fairly accessible but not especially interesting. What I do like is that shifting accumulates super bars and supers can evolve depending on how many gauges you have or if you perform weaker specials in succession, which is a cool characteristic. Certain characters also have added traits such as Origa launching reloadable projectiles, Maya being able to teleport around and manipulate the space she's in (reminds me of Athena or Chizuru), Siely freezing opponents with her light attack, etc. The graphics this time are significantly better too - backgrounds are at a higher res as well as the characters, the artwork is a lot better, and the animation is almost as good (the simplicity of the original afforded it a few more frames of animation in places). The music and sounds haven't really changed though, which is a little disappointing... it's not bad, perse, but given the increase in the roster and improved stages, I was hoping for a little more variety. The game has no real story and no endings.
It's a fine game overall to play around with and a important piece in gaming history that gives us a greater glimpse of what "could have been", and it's nice to be able to play it after so long. This is a video of the game in action. There seems to be minor graphical issues in some current Windows environments, but it seems to play just fine otherwise. You can get it at:
https://archive.org/details/monster-a...
Enjoy.
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