Monster Hunter World | Linux vs Windows | 1440p | VRS + vkBasalt | RX 6700XT + Ryzen 7 5800X |
Hello everyone, and welcome to my channel.
In today's video, I am testing Monster Hunter World on Linux and Windows. My pick of Linux distribution is Ubuntu 21.04, where I have Mesa-git and Xanmod kernel installed. Also, Variable Rate Shading is enabled withvkBasalt. On Windows, VRS is also enabled, but it isn't supported in this title.
In my opinion, VRS+vkBasalt is very useful stuff and can give a nice performance boost.
In an upcoming video, I will test VRS on vs off in some games.
DXVK in the game uses much more VRAM, and VKD3D has some glitches, mainly on the ground. So Monster Hunter World isn't perfect on Linux, but totally playable.
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Mesa: 21.1.0
AMD Driver (Win): 21.4.1
Kernel: 5.12.1 (Xanmod)
Fsync: Enabled
GameMode: Enabled
Variable Rate Shading: Enabled
vkBasalt: Enabled
Recorded: OBS
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► Patreon Page: https://www.patreon.com/berotech
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➥ Video Index:
► Specs: 0:00
► DXVK vs DX11: 0:20
► VKD3D vs DX11: 4:14
► Result: 8:07
► Outro: 8:14
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➥ Computer Specifications:
► Processor: AMD Ryzen 7 5800X 8 Cores 16 Threads
► Motherboard: ASUS TUF GAMING B550-PLUS
► Ram: Crucial Ballistix Sport LT DDR4 32GB (4x8GB) @ 3600MHz
► Graphics Card: Gigabyte RX 6700 XT Gaming OC
► SSD: Adata XPG SX8200 Pro M.2 1TB SSD
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➥ Music:
► That One Bar Scene - RKVC
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#MonsterHunterWorld #6700XT #LinuxvsWindows
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