Monster Hunter World Review! BIGGER and BETTER? (PS4/Xbox One)

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Monster Hunter: World
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Review
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The long running Monster Hunter series is finally back, but is this new sequel worth picking up? Let's dive into new lands and see if Monster Hunter World is a good place to start for new fans!

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Monster Hunter: World[a] is an action role-playing video game developed and published by Capcom. A part of the Monster Hunter franchise, the game was released for PlayStation 4 and Xbox One worldwide in January 2018. The Microsoft Windows version is scheduled for later in 2018. In Monster Hunter: World, the player takes the role of a Hunter, tasked to hunt down and either kill or trap monsters that roam in one of several environmental spaces. If successful, the player is rewarded through loot consisting of parts from the monster and other elements that are used to craft weapons and armor, among other equipment. The game's core loop has the player crafting appropriate gear to be able to hunt down more difficult monsters, which in turn provide parts that lead to even more powerful gear. Players may hunt alone, or can hunt in cooperative groups of up to four players via the game's online services.

Monster Hunter: World received critical acclaim upon release, with critics praising how Capcom was able to make the game more accessible to new players and to Western markets, without detracting from the series' core gameplay elements and enjoyable difficulty, and fully taking advantage of the computational abilities of modern consoles to create living ecosystems.

Monster Hunter: World is an action role-playing game set in an open world environment and played from a third-person perspective. Similar to previous games in the series, the player takes the role of a Hunter that travels to the "New World", an unpopulated land mass filled with monsters, to join the Research Commission that study the New World from their central command base of Astera. The Research Commission tasks the Hunter to hunt down and either kill or capture large monsters that roam outside Astera to both protect the Commission and to study the monsters there.[2] The player's character does not have any intrinsic attributes, but instead these are determined by what equipment the character is equipped with. This includes a weapon which comes from one of fourteen archetypes (such as long sword, bow, or hammer), which then further defines the types of combat moves and abilities the player can use, and pieces of armor, which can lead to beneficial or detrimental combat skills if matched properly. While some basic equipment can be purchased using in-game money, most equipment is built from loot obtained by slaying or trapping monsters, rewards from completing quests, or items gathered while in the field. This creates a core loop of gameplay that has the player fight monsters they can beat to obtain the right loot to craft improved weapons and armor to allow them to face more powerful monsters and the potential for even better equipment.

Monster Hunter: World includes all fourteen weapon types from Monster Hunter 4 and Monster Hunter Generations. However, the Hunting Arts, Styles, and the Prowler Mode from Generations are not included in World's gameplay. The player is still able to mount and try to topple monsters, and in some scenarios, able to use their primary weapon for these toppling attacks. All hunters gain access to a tool called the Slinger, which can be used as a grappling hook to reach higher elevations or pull down rock formations, and also can be used as a slingshot to launch bullets that can damage or have debuffing effects on monsters or can be used to distract monsters to allow one to escape. The player can also use a Mantle, similar to ghillie suit to either stay hidden from sight of a monster, or to lure a monster into chasing the hunter into a trap or into an area occupied by another monster and having them fight each other. The hunter can use Scout flies to track down monsters; after finding enough signs of a monster's presence such as footprints or mucus piles, the Scout flies then help lead the Hunter directly to the monster. They can also be used to search for other resources, and can be trained to be more effective at their tracking skills.







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