Monster Train: the BIG Keywords & Mechanics Guide - How Almost Everything Works & Tips on Combos
A guide to almost all of the Card Keywords & Mechanics in Monster Train - as well as some tips on combos and strategy for deck building.
SEE BELOW FOR TIMESTAMPS FOR EACH KEYWORD & MECHANIC!
0:15 - Turns vs Combat & Relentless Bosses
1:48 - Consume
2:17 - X cost cards
2:44 - Rage
3:22 - Armor
3:39 - Piercing
3:49 - Ascend / Descend
4:08 - Dazed
4:19 - Summon Effects & Imps
4:33 - Multistrike
5:05 - Spikes
5:34 - Strike effects
5:47 - Enhance
5:58 - Doublestack
6:15 - Regen
6:40 - Rejuvenate
7:10 - Rooted
7:18 - Sweep
7:34 - Quick
8:09 - Resolve
8:30 - Sap
8:42 - Frostbite & Hoarfrost Effigy
9:31 - Spell Weakness
10:14 - Permafrost / Frozen
10:34 - Silence
10:48 - Incanct
11:07 - Pyrebound
11:14 - Revenge
11:24 - Offering & A very strong combo
12:04 - Damage Shield
12:23 - Umbra, Morsels & Eaten
13:25 - Gorge & Overgorger
14:00 - Lifesteal
14:10 - Emberdrain
14:33 - Floor Capacity & Increasing it
15:06 - Trample
15:25 - Melting Remnant & Burnout
15:58 - Extinguish
16:15 - Reform
16:48 - Stealth
17:01 - Harvest
17:21 - Endless Units
17:42 - Card Types (Unit Types, Spell, Blight & Scourge)
18:52 - Champion Upgrades & Dark Forge
CORRECTIONS / UPDATES:
- Creatures are referred to ingame as "Units", this has minimal impact but is a point of clarification.
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