Moons Of Madness | Review

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Moons Of Madness is a psychological horror game that starts off right from the get-go with a sample of just how terrifying this game really is as Shane the main character wakes up from a bad dream. Pulling himself together he starts his adventure down a mind-trip of madness. The game is told in a Lovecraftian manner so expect a dark and strange descent into the psyche.

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So ask yourself if you’ve ever wondered what life on Mars would be like. Well, this game’s plot would make you think twice of ever wanting to go there. And speaking of the story you can miss much of it if you don’t read through the many PC terminal’s spread about the game. I can imagine the story might seem a bit scattered if you don’t take the time to read all the entries in the terminals. So keep that in mind. As I was saying, Shane is a Technician on the Invictictas, a space station on Mars. Shane wakes up to a security lockdown, and it’s his job to fix it. The greenhouse is flooded, solar panels are down, things aren’t going well. As Shane fixes one thing after the next he quickly realizes that the station isn’t quite right. Assisted by his friends on his comms he makes his way through his adventure to find out what exactly is going on. And then the Madness begins.

Gameplay

The gameplay is pretty interesting in Moons of Madness because I thought it was going to be your average walking simulator. But that turned out to be anything further from the truth, the developer made the game stand out from the rest. But this wasn’t always a good thing because although it was fun at first to have to do every action you would in a real-life living on Mars scenario it quickly became tedious. You had to do things like consistently fill your suit with oxygen or you would run out of precious air and die. Also, you had to press what felt like an absurd amount of buttons. And unlike your average walking simulator, you have the potential opportunity to die quite often if you don’t get through a scenario right. And it can also happen quite often. But this wasn’t a bad thing and it really gave the game that extra spice. Now there is a particular quick-time event that can be a real pain and should have been explained a bit more in detail. This is because I nearly thought I had encountered a game-breaking bug with the quick-time event not popping like the majority of other games I’ve played before. But with some time I managed to pull through it. So the game really starts to pick up once you get further along. And when the pace picks up you had to make a run for it many times in the game to avoid being mowed down by some unearthly creatures. But your character simply didn’t run all that fast, and it almost felt unnatural for a walking simulator because I wasn’t really picking up speed. And lastly, a good walking simulator always has fantastic puzzles and I will admit some of them weren’t all that hard and just required a little math, but they were still pretty fun in the end.

Graphics and Sound

If I was to spend some time on Mars at a secret space station, Moons Of Madness’s atmosphere and aesthetics are what I would imagine. The game feels dark and dreary and the planet is dead but gorgeous at the same time and the graphics really are fantastic. The developers even managed to put small details in the game such as the chill around the edge of your helmet and dust devils spinning around you. Everything from the objects scattered around the space station to Shane’s hands was highly detailed and modeled. There were no cheap designs here. And the animation of the plant life as it seemingly consumed the station was an awesome addition. It gave the background that dark and creepy feel that kept the game feeling fresh as it slowly grew over. The voice acting was another brilliant and fine addition to the game. I don’t think it could have been done any better, and at times I felt like sitting back and watching the game just in a cinematic presentation. There was a combination of the great sound effects that made me feel like I was on a space station and a creepy good soundtrack that had me absolutely terrified at times. It even gave me a scare or two where I shamefully jumped out of my seat. Thankfully nobody was looking.

Final Verdict

I really enjoyed this Sci-fi 8-hour Lovecraftian like-tale, and tho I have yet to play through it on the Xbox One or Playstation 4, if the performance and controls hold up I would easily give this game an 8.0 out of 10. But like I said at the beginning of the review I’m a huge horror fan so I will admit there may be some bias here but to each their own. I can’t wait to see what developer Rock Pocket Games and publisher Funcom have in store for us next. Moons Of Madness is available now on the PC and will release on the Playstation 4 and Xbox One on March 24th.







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At present, BG4GHUB has 377 views spread across 1 video for Moons of Madness, and less than an hour worth of Moons of Madness videos were uploaded to his channel. This makes up less than 0.35% of the total overall content on BG4GHUB's YouTube channel.