Mortal Kombat (Super NES) - Scorpion Playthrough [HD] | RetroGameUp
TAS tools were used in this playthrough.
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The Super NES port of Mortal Kombat was developed by Sculptured Software and published by Acclaim Entertainment (in North America and Europe) and by Acclaim Japan for the Japanese market in 1993. The original arcade game was developed by Midway and released in 1992.
TIMESTAMPS
0:00 Game Start
0:56 VS. Johnny Cage
1:53 VS. Kano
2:51 VS. Rayden
4:00 VS. Liu Kang
4:50 VS. Reptile
5:50 VS. Sub-Zero
6:47 VS. Sonya
7:52 Mirror Match
8:48 Endurance 1 (Kano and Rayden)
10:23 Endurance 2 (Liu Kang and Cage)
11:47 Endurance 3 (Sub-Zero and Sonya)
13:00 VS. Goro
14:00 VS. Shang Tsung
14:59 Ending
SCORPION PLAYTHROUGH
Scorpion is introduced as a mysterious ninja. His story is much more expanded in the later game. In MK1, not much information is shared, other than he shows distrust and hatred toward Sub-Zero, hinting that the two ninjas’ clan is in opposition. His fatality was infamous at the time, because it revealed that Scorpion is revenant and not a human anymore.
Scorpion has two special moves. His projectile is his spear, but unlike most projectile, it does minimal damage. However, when he throws it at his opponent, he brings him closer to himself, causing him to be stunned. This allows Scorpion to have a free hit. He is also famous for his “Get over here” or “Come here” line that he shouts when he successfully catches his opponent with the spears. In the Super NES port, he only keeps his second line. His seconds special move is his famed Teleport Punch which moves him on the opposite side of the screen, hitting his opponent with his jump punch. Unique to the Super NES port, he can hit with his move right in front of him if he is much closer to the opponent. Although a legit move in Mortal Kombat Trilogy, it is not intended in MK1 and likely a glitch.
Scorpion fatality is one of the few fatalities that was left intact in the Super NES port. He will reveal his skull and breathe fire at his opponent, causing them to burn into a skeleton. Despite having a unique skull, he will have the same skeleton sprite as the other character if the fatality is performed against himself.
Scorpion has some advantage against the CPU. Unlike the arcade original, the CPU will stay in the blocking state if it blocks a spear, instead of walking toward him for a counter. By shooting spears in inconsistent time, he will eventually catch the CPU. His jump kick and his roundhouse kick have high reach and his teleport punch will almost always strike the CPU, as they will often try to throw a projectile during the move.
As a side note, a CPU Scorpion or Reptile will never perform the Teleport Punch move in any circumstance.
TAS tools were used in this playthrough.
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