Ultimate Mortal Kombat 3 (Super NES) - Nightwolf Playthrough [HD] | RetroGameUp
TAS tools were used in this playthrough.
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TIMESTAMPS
0:00 Game Start
0:58 VS. Scorpion
1:37 VS. Sub-Zero
2:30 VS. Kitana
3:26 VS. Jax
4:19 VS. Cyrax
5:20 VS. Smoke
6:13 VS. Kano
7:00 Endurance 1 (Sub-Zero and Stryker)
8:14 Endurance 2 (Ermac and Mileena)
9:28 VS. Motaro
10:27 VS. Shao Khan
11:20 Ending
NIGHTWOLF PLAYTHROUGH
Nightwolf is mostly identical to his Mortal Kombat 3 version. He doesn’t gain any new move or animation, but the general ability to start combo after a jump punch or kick.
Nightwolf’s special move can be used in various ways. He can rush to his opponent with his Shoulder Ram, or shoot an energy Arrow from far. He can also use his Hatchet to launch his opponent and can do it again to increase combo potential. Perhaps one of his best-known moves, Nightwolf can reflect any projectile back at his opponent. The only exception is Scorpion, Smoke and Human Smoke spear, which will simply pass through him. Nightwolf has many combos, but mainly 2 main ones. His most useful involve launching the opponent with a hatchet swipe, which allows for juggle possibilities.
Against CPU, Nightwolf can use many styles. He can catch CPU off guard with his Shoulder Ram, right after a throw or when they run at you. His combo involving the hatchet is crucial to deal a lot of damage. His Hatchet Swipe special is also used as a shorthand to the combo, because it is easier to do while on the ground. His Projectile Reflection move doesn’t come into action often, but works wonder against the bosses (except Motaro, since his projectile will bounce on him and goes toward you again).
TAS tools were used in this playthrough.
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