Moss Garden in UNREAL ENGINE 5 | Forest in a Bottle [UE5]
A mossy, indoor rain garden terrarium, rendered in Unreal Engine 5.
This is a continuation of a project I started last year in Unreal Engine 5 Early Access 1 – mostly as a test bench - a way to trial the features that the new engine provided – like Nanite and Lumen.
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Over the past few months, with each iteration of this scene, I’ve tried out many different methods, workflows, techniques and overall, gotten much better at using UE5. I feel like the best way to learn very complex programs like this is just to jump in and try to make something interesting. You might (will!) fail a lot, but that in itself is a pretty important learning experience. And the next one will always be better!
This scene in particular uses Nanite for the meshes, with Lumen for dynamic global illumination and RTX reflections & RTX translucency for well … reflections and translucency. Rendered on an RTX 3060.
A combination of Quixel Megascans, custom assets (modelled and textured in Blender) and Sketchfab assets were used. The water was done in Blender using a dynamic paint vertex displacement and brought into Unreal using the alembic geometry cache. I really want to try out the Niagara fluid simulation system they’ve just released – especially the shallow water sim – which is basically what I’ve been doing in Blender but in-engine! Next time!
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