This is NOT REAL (it's Unreal) Rain Garden Redux in Unreal Engine 5 [UE5]
A series of indoor terrarium cinematic scenes that served as my test bench and demo project for Unreal Engine 5 - from Early Access 2021 all the way to the current full release build (as of the posting of this video - 5.02). Here I tested out new features like Nanite and Lumen, as well as trying out different workflows for water, rain and fluids in UE5.
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I thought I'd compile some of my faviourite shots from these past few months, as well as go back and re-touch and re-render some of those scenes that were done in Early Access 1 & 2 - as of course, a lot of features in the EA builds of Unreal 5 were buggy or outright broken. (For instance, in the UE5 EA, Lumen didn't properly work with foliage or any translucent material etc...)
The Early Access scenes were rendered out on a Nvidia GTX 1060 6GB, while the rest of the more up-to-date shots were done on an Nvidia RTX 3060 6GB graphics card using deferred rendering with the Movie Render Queue.
(For the full videos, check out the rest of my channel - these scenes are grouped together under the 'Forest in a Bottle' playlist.)
It's been a blast working with Unreal Engine 5 so far - it's really done a lot to empower small teams and single artists as a creative force multiplier. I can't wait to see where this technology takes the film and game industry!
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