One Year in Unreal Engine 5 | Real-time Environment Art Showreel [UE5]

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So it’s been about a year since I started posting my Unreal Engine 5 journey here, and honestly it’s flown by. From wading my way through the sea of bugs in Early Access, to the final release of UE5, it’s been a hell of a ride! And having my work featured in the Unreal Engine 5 release keynote and the creators sizzle reel was an amazing highlight to finish off this first year in Unreal 5!

I thought I’d gather together a showcase of some of my favourite scenes I’ve done; from re-imaginings of games like Dragon Age and Mass Effect, to oceans and indoor terrariums. It’s been great to put UE5 through its paces, testing out Nanite, Lumen and new workflows to take advantage of the power of realtime rendering.

These scenes are from various projects ranging from Early Access 1&2, Preview 1&2 to the full 5.0 release. Do note that especially for the earlier EA scenes, some features are incomplete or missing (like Lumen not fully supporting plants etc...)

It's been a blast playing around with Unreal Engine 5! Here’s to many more to come!

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