Mount and Blade Bannerlord: Siege Gameplay

Mount and Blade Bannerlord: Siege Gameplay

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Published on ● Video Link: https://www.youtube.com/watch?v=VNpH9dQdSow



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This is some gameplay showcasing the siege mechanics for mount and blade bannerlord during the beta release.


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Music used:

Mount&Blade music outdoor beautiful land
https://youtu.be/PU3hy6PtOYY

Medieval Total War Soundtrack: Arab Battle 1
https://youtu.be/ER9_Y2m8L0c

Medieval Total War Soundtrack: Arab Battle 2
https://youtu.be/SYgeB1k3_0k

Medieval Total War Soundtrack: Arab Battle 3
https://youtu.be/9UdAEOSKWHw







Mount & Blade II: Bannerlord is the eagerly awaited sequel to the acclaimed medieval combat simulator and role-playing game Mount & Blade: Warband. Set 200 years before, it expands both the detailed fighting system and the world of Calradia. Bombard mountain fastnesses with siege engines, establish secret criminal empires in the back alleys of cities, or charge into the thick of chaotic battles in your quest for power.

Mount & Blade II: Bannerlord is an action role-playing game with strategy elements. The fundamental gameplay premise is the same as previous entries in the series: the player builds up a party of soldiers and performs quests on an overhead campaign map, with battles being played out on battlefields that allow the player to personally engage in combat alongside their troops. Bannerlord, however, includes significant improvements to numerous elements of gameplay.

Sieges in Bannerlord are intended to be more strategic than they were in Warband. The player may construct a variety of different siege engines and strategically position them before the battle begins in order to target certain sections of the enemy fortifications. On the overhead campaign map, the player can choose to bombard the walls, possibly creating breaches that can be used once the battle begins. To discourage prolonged bombardments on the battle map, only the merlons, gatehouses, and siege engines will be destructible during the actual battle. The design of the defending castles and cities is intended to be biased in favor of the defenders; for example, murder holes are often located at key chokepoints, allowing the defenders to slaughter large numbers of the attackers before they can breach the gates.







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