Moved to DirectX11 from OpenGL Learning how to draw the ball with 3D perspective.

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I finally figured out how to draw the ball in full 3D, I rasterize a 3D cube, but draw a raytraced ball on it in the pixel shader.

This website helped me figure out the transition to doing this in full 3D:
https://bgolus.medium.com/rendering-a-sphere-on-a-quad-13c92025570c#aa33