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Opengl fragment shader poolball textures

Channel:
Michael Lundgren (GoldenShadow)
Subscribers:
1,260
Published on July 25, 2022 10:52:14 PM ● Video Link: https://www.youtube.com/watch?v=DVZLfCSIlNo



Duration: 0:24
122 views
3


These are all still 2D quads being rendered. they look 3D because of the opengl fragment shader.




Other Videos By Michael Lundgren (GoldenShadow)


2022-08-243D confined sphere stacking
2022-08-23Collision Accuracy demonstrated with high friction value
2022-08-233D Physics - Not using a library -
2022-08-22Raytraced Reflections implemented
2022-08-21820 billiard balls floating in the sky
2022-08-17Almost back to where I was in opengl, but now its 3D
2022-08-17Moved to DirectX11 from OpenGL Learning how to draw the ball with 3D perspective.
2022-07-31Added pockets and physics to allow balls to collide on the inside of a circle
2022-07-29Pool Balls can spin in any direction and new lighting. Satisfying break sound
2022-07-25Testing the performance limit
2022-07-25Opengl fragment shader poolball textures
2022-07-25Rolling has begun
2022-07-25ball rotation working
2022-07-25Fragment Shader rendering a textured sphere on a quad
2022-07-24Trying to improve the graphics with a fragment shader
2022-07-24Ultra Speed with no collision errors.
2022-07-24Sub frame Physics demo with billiards sounds
2022-07-24Sub-frame sampled Collision Detection
2022-06-16Vizzy 8,700m/s Reentry pod control
2022-06-12Secret Mountain Helipad
2022-06-10Auto Docking Intensifies
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