Movie Render Queue Enhancements in 4.26 | Inside Unreal

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Published on ● Video Link: https://www.youtube.com/watch?v=XBu0otF-CxA



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Duration: 2:52:29
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Unreal 4.26 brings several enhancements to the Movie Render Queue. With a new improved interface, it is now easier to visualize your queued camera shots, allowing you to choose which camera sequence you want included in your final outputs. This week on Inside Unreal, Matt and Andy will give you a crash course and cover advanced topics such as post-production workflows, python scripting, best practices and troubleshooting tips!

ANNOUNCEMENT POST
https://forums.unrealengine.com/unreal-engine/events/1852744

TRANSCRIPT
https://epicgames.box.com/s/esra9pz1bzt7rwdhhnh1hsxvwwr95de6

**TIMESTAMPS**
00:00 Intro
00:40 Overview
01:57 Table of Contents
03:26 4.26 Improvements
04:04 UI Overview
04:52 In-Engine Demo
10:09 Output
13:01 Image Sequences
13:50 Apple ProRes
14:53 Avid DNxHD
15:10 Burn Ins
16:34 Camera
17:55 Color Output
20:22 Console Variables
21:31 Game Overrides
22:42 UI Renderer
23:10 wav Audio
24:27 FCPXML Output
27:27 Deferred Rendering
28:47 High Resolution
33:53 Anti Aliasing
36:13 Sub Sampling
36:46 Temporal Sub Samples
37:57 Radial Motion Blur
39:32 Temporal Samples In Practice
41:14 Spatial Sub Samples
42:22 Presets
43:05 Shot Configs
43:55 Master Configs
44:16 Queues
45:30 Python Scripting
48:05 Command Line Renders
50:12 Runtime Support
52:27 Multi-layer EXR support
53:44 EXR Metadata Support
55:57 Significant Blurring
58:04 Cloth
59:36 Particle System Issues
1:01:57 Common Pitfalls
1:04:31 Alpha Channel Issues
1:05:28 Post Processing Material Issues
1:06:44 Misc Errors and Issues
1:11:22 Question and Answers Session One
1:31:28 Object ID Render Pass
1:32:46 Overview for Object ID
1:35:52 Setup
1:38:29 ObjectID EXR Output
1:40:07 World Depth Pass
1:41:53 Motion Vectors Pass
1:43:56 Putting it all Together in Nuke
1:53:27 Stencil Layers
1:55:21 Stencil Layers Setup
1:57:50 Stencil Layer Reasoning
2:00:30 Nuke Re-combine Example
2:04:43 OCIO Overview
2:06:36 OCIO in Viewports
2:07:57 OCIO in Movie Render Queue
2:09:50 OCIO Overview
2:11:55 Accessing GBuffer Data
2:17:00 Best Practices
2:17:20 Multiple Workflows
2:22:40 Creating Screenshots
2:23:41 Creating Trailers
2:25:38 Smooth Motion Blur
2:27:18 Post Production in Nuke
2:30:09 Question and Answers Session Two
2:48:03 Information and Outro




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Tags:
Unreal Engine
Epic Games
UE4
Unreal
Game Engine
Game Dev
Game Development



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