Mr Mosquito - Experience Being A Mosquito - Simulation Sunday

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Mister Mosquito, spelled Mr. Moskeeto in PAL regions and known in Japan as Ka (蚊?, lit. "Mosquito"), is a video game developed by ZOOM Inc. for the PlayStation 2 (PS2) video game console. The game was first released in Japan by Sony on June 21, 2001 and the following March in other territories as part of the Eidos Interactive "Fresh Games" label.
The player controls a mosquito named "Mister Mosquito", the game's titular hero, who has taken up residency in the house of the Yamada family, life-sized humans that serve as the protagonist's food source in the game. The goal of the game is to stock up on blood through the summer so that the mosquito will survive the winter ahead. The player is tasked with sucking blood from specific body parts of the family members without being noticed. If the player is not careful, the human will become stressed and eventually attack.

Gameplay

The gameplay revolves around one thing: sucking blood from the Yamada family while they go about their everyday business. However, the player can only suck from a designated body area which will only be available at specific times. Each family member follows a set looping pattern of movements. By following these movements, the player must fill a quota of blood for each stage. The challenge in bloodsucking is that each victim has a "stress meter". The player must make sure that the victim stays unaware. Sucking too fast or too slow will increase the victim's stress level. If Mister Mosquito is swatted while sucking blood, instant death occurs. If the player is noticed by a victim while flying around, Battle Mode begins, involved like boss battle. The victim tries to attack Mister Mosquito through various means. To calm them, the player must hit a number of pressure points, relieving them of tension. Once they are relaxed enough, they return to their business.
The game is made up of a series of stages which must be unlocked in order by completing each previous stage. Players can choose their own path though each stage. At the start of each stage is a briefing detailing the room where the stage takes place, the victim and area(s) on their body from which blood can be sucked, and any prevalent dangers. The rooms in each stage are fully explorable. Each room has items hidden in obscure places which can bring various benefits.

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