(M.U.G.E.N Single) Cirno VS Sub-Zero MK1
Happy Cirno Day folks! Now lets talk about this Sub-Zero.
His AI is pretty simple, blocks incoming attacks and some projectiles, most of the times when you throw a projectile at a distance Sub-Zero might do the same, he will use his Ice Blast and after it he will use his Slide either if it lands of the opponent blocks it he still will do it, this also works for melee attacks done at long ranges too, just simply press a attack button (A fast one of course) and block his incoming Ice Blast and Slide, you can pretty much use this method to defeat him since his Slide is very punishable. He also uses his Slide a lot, forcing you to keep block low most of the times which it isnt much of a problem since all of his attacks can be blocked low, even air ones.
Sub-Zero has high damage with no dampener (Just like in MK1 Arcade) so get ready to take a shit ton of damage especially when he spams his low/high punches or combos something.
Now the problems with Sub-Zero are: his blocking is just awful when block stunned you cant go high to low/low to high making it difficult to block mix ups, His Sweep is completely fucked you can start combos with it, Yes im not joking it can be used as a Combo Starter and it has a huge blockstun so you can just spam it over and over unlike in MK1 when you could get punished if you used it too close if the opponent blocked it. Note that this applies to all of Omega MK1 chars, good thing that he changed a lot of things in his MK2 chars.
Stage:The Pit
BGM:The Pit Theme
Cirno by Ricepigeon
Sub-Zero by Omegapsycho