Multiplatform Libgdx Gamedev Tutorial - part 1 - Setting up the environment
Intro on how to make multiplatform games. Going to build a simple dodging game and guide you through the whole process: from setting up an environment to publishing on Google Play.
Git Commit: https://github.com/vladimirslav/dodginghero/commit/c37a9292d8bf06551abb8f5db289e1f033d5effc
Transcript/blog post: http://vladimirslav.com/2016/09/developing-multiplatform-game-with-libgdx-part-1/
Requirements (In order of installation):
Java Development Kit 8 installed, http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html
Android Studio, https://developer.android.com/studio/index.html
Libgdx Setup App: https://libgdx.badlogicgames.com/download.html
Here’s more info on preparing the environment in case you’re struggling with something: https://github.com/libgdx/libgdx/wiki/Setting-up-your-Development-Environment-%28Eclipse%2C-Intellij-IDEA%2C-NetBeans%29
Extra tools I’m using (not necessary, but those help):
Git Client (For Source control), I’m using the command tools, but you can GUI at https://desktop.github.com/
Far Manager (For easier file managing + command line tools), get it for free at http://www.farmanager.com/ If you don’t want to use it, simply use windows explorer + command prompt
Questions?
You can ask them on our subreddit, https://www.reddit.com/r/coldwild/ or drop me a mail at contact@coldwild.com