Multiplatform Libgdx Gamedev Tutorial - part 9 - Player can lose the game!
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Published on ● Video Link: https://www.youtube.com/watch?v=WCglTVFoswg
Today we have an important day: we actually get to implement an important part of the game: the losing process. To make it simple: if player does not get out of harm’s way in time – he gets punished (his lives are reduced). After the lives drop down to zero: the game ends.
Lesson transcript: http://vladimirslav.com/2016/09/developing-multiplatform-game-with-libgdx-part-9-losing-the-game/
Relevant commit: https://github.com/vladimirslav/dodginghero/commit/39613aa57334e37f57817c4ac53059575ad3c4f7
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gamedev
libgdx
java
beginning game development
gamedev tutorial
android games