MvC3: Magneto - Combo 05 - ROM Damage!
This combo is pretty hard due to the amount of "ROM Loops" there are. The first trick is to make sure they get high enough, and that's done by delaying the first sj.H before hitting. You can also put a tiny delay before hitting the first air dash down/forward H. From there, it's just the same thing over and over again.
Interesting note: You can actually do 7+ ROM Loops from this starting sequence, but the combo will take them to the corner and the QCF+PP super will not hit enough to do any real damage. This version was cut short at 5 repetitions to get the most out of the final super!
QCB+S (Fly), fl.S, land, c.M-c.H-S, [sj(backwards)H xx air dash down/forward, H, land]x5, H xx DP+PP (Level 3), double dash, QCF+PP
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