My Mixed Feelings on Diablo IV Beta | Diablo Goes Open World / MMO
Some quick thoughts and my impressions after playing Diablo IV's Beta. The series is going in a more Open World and MMO direction which I feel isn't being discussed enough.
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00:00 - Diablo IV
00:14 - Diablo 4 Storytelling Atmosphere
01:22 - Diablo 4 World Gameplay Design
02:00 - Diablo 4 Cinematics
02:30 - The User Interface
02:53 - Gameplay
03:10 - Crafting / Extract Legendries
03:50 - Diablo 4 Talent Tree / Skill Tree
05:08 - Diablo 4 Will It Be Delayed?
Hey, I managed to get my hands on the Diablo IV beta and overall it's pretty good but I've got a mix of good and bad things I want to quickly talk about. Bare in mind this is only from the beta and I can't fully judge the game.
"You cannot judge me!"
Okay so first off, the atmosphere in the parts I played was perfect, this world feels horrific and brutal, especially in contrast to Diablo III which felt a little bit cartoony. In D3 the storytelling and characters became a little bit too over the top and the Villians always monologued their evil plans like a Saturday morning cartoon villian. While in D4 we're quickly introduced to Lilith and she's a much more insidious antagonist and demon. Act I has been rich with Diablo lore and connections to the other games, that have been geniunely interesting. As someone who loves the Necromancer class I love that we get to learn more about Rathma. So in terms of storytelling, lore, and atmosphere, D4 has been brilliant so far. At the very least I feel like Diablo IV will be successful just in terms of it's story quests or campaign.
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Now with gameplay, Diablo 4 kind of changes the series up quite a bit. This plays a bit more like an Open World MMO. There's world map filled with objectives to tick off, we've got, collectibles, generic dungeons and cellars that are already feeling repetitive, and quest hubs littered with generic fetch quests - far, far more than any previous Diablo. Something I really dislike are Scheduled events like in Lost Ark. A World Boss can appear on the map, but it'll be a scheduled event with a 30minute countdown and it's a weekly quest - you can only get rewards once a week. These are not things personally to my taste. But at the very least - the main story quests were top quality.
So Blizzard usually create some of the best movie like Cinematics in the industry. But I was not expecting some of the rendered in engine cinematics to be so good. There's a cinematic design direction behind a lot of the camera angles and you're first introduced to Lilith through a goregous cinematic. Earlier on you arrive at a small town and you get the irking feeling that something isn't quite right with the villagers and the cinematics really capture that creepy horror feeling that we've not seen since Diablo 2.
When it comes to the UI, I wasn't a big fan of the Beta UI, some elements look unfinished to me, but you know... Beta. There's a generic font, I personally miss the old Diablo font, but that's subjective, so maybe a choice of font might be nice. I'm also not a big fan of the map, you can't open a large transparent map while actively playing the game like in previous Diablo games.
General gameplay seems pretty good at this stage. We return to slower paced more methodical gameplay, there's even a dodge function you can use to evade big attacks every 5 seconds. I personally like that the gameplay returns to that slower pace but this is only Act 1 of the game.
One of my favourite additions to the series was through the Kanai Cube, and that was the ability to extract effects from legendary gear and equip them permanently onto your character. Diablo IV will have a somewhat similar feature from the start, but you'll need to imprint the legendary effects to a new item rather than your character. I like that this feature returns, but I'm little worried re-imprinting the legendary effects onto new gear will become a expensive grind or chore down the line.
There's a few other interesting systems like the ability to upgrade your potions and craft elixirs that grant 30minute buffs. I enjoy these kind of crafting systems, but again I hope it doesn't become a chore later down the line when you require these potion buffs to tackle top tier end game...
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