My view on SEXTANTS and ELDER Atlas mechanics

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Published on ● Video Link: https://www.youtube.com/watch?v=WrD7abYHEPQ



Diablo II
Game:
Diablo II (2000)
Duration: 48:01
3,194 views
33


For once I luckily was not playing music that will get instantly taken down, so here's a bit off a rant about sextants & elder/shaper mechanics from my point of view. The topic, especially sextants, has been talked about for ever and for hundreds of times, but I keep getting asked about my opinions so here it is.

TL:DW

Sextants:
- Limits the amount of content you can play that also affects what characters you can create
- Risk VS Reward ratio is absolutely awful/unbalanced
- Counterintuitive with how GGG would prefer people to play their game & Atlas
- Not user friendly

Elder/Shaper influence:
- Elder not being able to be removed without killing him from your Atlas once he occupies maps is very bad, potentially destroying your Atlas especially if you're not aware of the system and how it works (there is no warning about this!)
- Permanently influencing huge amounts of maps (well, any) is.. Well dumb. Also being able to open multiple maps in templar lab to force running elder/shaper influenced maps goes to the same category.

Watch the actual video if you want further explanations. I go into a bit of different possible solutions, but don't specifically talk about all of the ideas I have. For example multiple Atlases would sort-of solve the issue of limitations on content you can run but would still leave the other issues roaming around.

Oh yeah, the game played is Diablo 2 in a modded server called Path of Diablo (PoD). Check https://pathofdiablo.com/ for more info!







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