Myth: History in the Making (Amiga) Playthrough
Playthrough of System 3's side-scrolling action-adventure for the Amiga, Myth: History in the Making.
Myth: History in the Making is a side-scrolling action-adventure game developed by System 3 and released for the Amiga in 1989. It follows the journey of a teenage boy who is mysteriously transported through time and mythological settings to combat ancient evils and fulfill his destiny as a hero. Drawing inspiration from various legends and mythologies, the game features levels set in different historical and mythical periods, each populated by creatures and deities from their respective traditions.
The gameplay revolves around platforming, combat, and puzzle-solving, requiring the player to defeat enemies and collect artifacts necessary for progression. The protagonist begins his adventure unarmed but gradually acquires weapons suited to the time period he visits, including swords and magical items. The game challenges players with a variety of enemies, ranging from skeleton warriors to monstrous beasts, each requiring different tactics to defeat. Boss fights are a highlight, featuring encounters with powerful beings drawn from mythology, such as Medusa and Hades.
Graphically, Myth: History in the Making is well-regarded for its detailed sprite work and atmospheric backgrounds that bring its historical and mythical settings to life. The Amiga version, in particular, showcases smooth animations and colorful visuals that enhance the immersive experience. The soundtrack complements the action with dramatic and varied compositions that reflect the mood of each level, adding to the sense of adventure and danger.
While the game was praised for its creativity and engaging mix of action and puzzle elements, it was also noted for its high difficulty level, demanding precise platforming and combat skills. Despite its challenge, it became a memorable title for Amiga players, standing out as a unique blend of mythology and arcade-style gameplay. Myth: History in the Making remains a classic example of late 1980s game design, combining narrative depth with intense action, making it a standout title in System 3’s portfolio.