Namespace & Registry Blocks | MCreator Procedure Tutorial
Today we covered how to use registry blocks, how to check if a mod is installed, and how to convert an item stack registry to a block state. One thing to keep in mind is that mods should have some kind of fall back if the mod is not loaded. Always design your mods in a way that does not depend on other mods to function. Instead, add support to a mod if the mod is loaded, but do something in your own mod if it is not loaded.
💠 BUILD INFORMATION
► MCreator: 2025.2
► NeoForge: 1.21.4
💬 SERIES
This series is designed to teach you everything I know about the procedure system, starting from the basics and gradually increasing in difficulty. Whether you’re a beginner or have experience with the editor, you’ll find useful tips along the way to enhance your workflow. I’ve been using the procedure system since its release and have a deep understanding of how it works. While this series won’t focus on advanced mechanics, it will lay a solid foundation for you to create your own procedures with confidence.
📌 CHAPTERS
0:00 – Channel Intro
0:03 – Tutorial Intro
0:09 – Is mod loaded block
1:22 – Getting a mod namespace
2:52 – Getting mod registries
5:00 – Converting a registry to a block
6:50 – Using the blocks in a procedure
7:44 – Testing in-game.
8:06 – Getting a mod registry.
9:01 – Testing if a mod is not loaded.
10:25 – Watch Next!
📜 SERIES PLAYLIST
► • MCreator: Procedure Series
🔗 LINKS AND SOCIALS
► https://www.northwesttreesgaming.com/links-and-socials
🔖 TAGS
#howto
#mcreator
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#minecraftmods
#modding
#mods
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