Naval Units Statistics,  Pros & Cons - Red Alert 2 [YR]

Naval Units Statistics, Pros & Cons - Red Alert 2 [YR]

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Published on ● Video Link: https://www.youtube.com/watch?v=6Q0Py0yAJ8g



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In this video you can have see and compare the statistics of all the naval units in the game. Those statistics are explained below.

Cost: How many resources a unit needs.
Build Time: How much time a unit needs to be recruited.

Tier: There are 3 tiers in the game. The higher the tier the more structures a unit requires in order to be available for training.
Tier 1 are units that are available without building anything else rather than the Barracks.
Tier 2 usually require Airport/Radar/Psychic radar
Tier 3 usually require a Battle Lab.

Damage: The amount damage of a unit deals per hit.
Attack Range: The maximum range of a unit that it can attack from. Cooldown: The time a unit needs to re-attack again. The lower the number, the faster the unit attacks.

Hit points: The health of a unit.
Armor: The type of armor a unit has. There are three types of armor for naval. Light and Heavy

Sight Range: How far a unit can see.
Speed: The move-speed of a unit.

Some units have also some extra abilities like self-heal. A list of pros and cons is also shown in the video which may offer some valuable information.

I can't be sure that every single stat is correct but for the most part they must be right. Many thanks to the user "TAK02" for helping a lot with providing some valuable stats.

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