Nearly 50 per cent of game devs work over 40 hours per week
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Published on ● Video Link: https://www.youtube.com/watch?v=0JtUMhnq5R8
“Crunching” is when developers have to work extreme amounts of overtime whilst working on a project, and has been a big issue in the gaming industry. Whilst some companies have stated that they are against “crunching”, it seems it is still a problem.
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