Necro Infested Subway AI LIMIT
Have you ever wanted to explore a rich world filled with devastation and monsters, all while playing as a hot anime girl? Perhaps AI LIMIT, the new title from Sense Games, is for you. The question is, is this the exfoliating experience you always wanted, or should it have been left to sink in the mud?
AI LIMIT is best described as a soulslike ARPG, although with a couple of differences that should be mentioned. Firstly, like many games in the sub-genre, much of the overall plot is hidden from the player unless they want to go on a real deep dive. However, you do know that you are a Blader named Arrissa, a being created by a mysterious technology.
While you might resemble a human being, you are immortal, your life connected to the mysterious branches dotted around the world. You’ll need that immortality as the world is in pretty dire straits. Human civilisation has nearly been wiped out by war and natural disasters. Yet the true threat is the mysterious substance known as the Mud spread across the world: from this corruption has sprung strange monsters that haunt the ruins of the world.
You play as Arrisa, a Blader.
The Bladers are the only ‘life force’ symbols of the wasteland. I hope their appearance can reflect this idea. They should be vivid and bright, yet not disconnected from the desolation and decay of the wasteland city. Take, for example, Arrisa, our protagonist. She originally had long, bright pink hair in the early designs. As we delved deeper into the game’s world and developed more details, we realized that as a Blader who has spent years crawling and fighting, her appearance should reflect her athleticism more. Therefore, Arrisa now sports cool, short, light pink hair (not white!). Her attire has also evolved from exquisite tailoring to a more post-apocalyptic mix-and-match style, reflecting the limited fashion choices in the barren wasteland.”
The game has approximately 20 to 30 types of weapons in total. The variety of weapons provides different combat styles and pacing, making combat experiences more diverse. Few of them have been in the previous trailer released on January 19. For example, the Straight Sword is an all-round weapon with balanced features. The Double Swords are a fast, aggressive attacker.
“Arrisa’s left hand can use special Blader’s abilities, such as Spells and skills. Spells, skills, and weapons combined will bring countless fighting styles for players to try. For example, the skill ‘Counter Field’ is similar to ‘parrying.’ It can neutralize enemies’ attacks and then initiate a counterattack. Another skill, ‘Piercing Claw,’ enhances Arrisa’s rage for a more powerful attack upon enemies. There is also a laser-like spell that allows Arrisa to perform long-range attacks to handle different scenarios. These are just a small sample of the skills and spells available. Players will have a wide range of choices to create their own fighting style.
No stamina bar,. “Sync Rate replaces the Stamina in Soulslike games. This change encourages players to focus more on their quick thinking and adaptability in combat.”
(Editor’s Note: We asked for further clarification on the Sync Rate system—what it is and how it encourages players to focus more on “quick thinking and adaptability” when compared to the Stamina system seen in other Soulslike games
On combat pacing, Arrisa is more agile compared to your average cursed undead in Dark Souls, yet more grounded compared to fast-paced action games. It’s roughly positioned between Dark Souls III and Bloodborne, although individual experiences may vary. Overall, the action performance is quite agile, and the cancellation of recovery animations and aimed stop have been adjusted to a more lenient degree. We hope that players will not feel overwhelmed by enemies in terms of basic attributes, and that the confrontations with enemies will return to a test of skill and mentality.
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